The "azure" logo immediately made me think of viagra - to the point that I actually looked it up on google to compare. That was weird.
Only criticism: upon starting a new game, the introduction goes by pretty quick. I'm a fast reader, so it wasn't a problem, but other people might not be able to get through it fast enough. I suggest making that slower, or let the user click to continue or something.
Other than that, it looks pretty decent, and it's not a bad game at all. Nice work.
I had to write a review for one simple reason.
I spent over 10 minutes just playing with the buttons in the main menu.
Making the button rollovers cue a vibraphone note that's in tune with the music... You, sir, are a genius. I haven't even played the rest of the game yet and I'm already satisfied.
I especially loved the pedophile chat idea - is the code for that original, or was it based on something someone else did? Because it's really flippin good.
I thought my convo with the compy was pretty amusing. Here's a bit of it:
You: My name is MEGATRON
Archon68: That's a very nice name, MEGATRON.
You: I come from the stars
Archon68: I've never met anyone from the stars before.
You: I seek the cube
Archon68: We seek the same thing.
You: ARE YOU AN AUTOBOT!?
Archon68: Yes I am an AUTOBOT. How did you know?
You: I MUST DESTROY YOU WITH THE CUBE!!!
Archon68: Why must you DESTROY me WITH THE CUBE?
You: Because you are working with my mortal enemies!
Archon68: That makes sense to me. Do you mind if I tell other people you say I am working with your mortal enemies.
You: YES PLEASE DO
You: WHAT IS YOUR REAL NAME?
Archon68: Archon68 is my real name.
You: That's a silly name. No cybertronian mother would call her child that
Archon68: A silly name is a terrible thing to waste. So? Perhaps I'm just expressing my own concern about it.
You: I think you were assigned to spy on me by the autobots.
Archon68: Me? I was?
Archon68: It goes without saying.
You: Then know that I will have my revenge.
Archon68: Interesting deduction. Is that a fact. I am very happy for you.
You: Is that sarcasm I sense?
Archon68: Do you often put others before yourself?
You: Hell no... Wait, you're being sarcastic again! How dare you!
Archon68: 7. Once more? I'm waiting. Yes, I was being sarcastic. Should I use a :-). I am not sure if I can quantify the answer.
Are you testing me?
You: Ahahahaha!!! You have an easily overloaded computational system, "Archon68".
Archon68: In the context of tight is your vagina , I don't understand " Ahahahaha." . Maybe more than one easily overloaded computational system Archon68.
You: I did it again! Mwahahaha!
Archon68: Once more? Where? momma... Do you often seek pleasure?
You: The pleasure of the cube.
Archon68: Thank you for your politeness.
You: You're welcome.
Archon68: Don't mention it.
You: I won't.
That system is fantastic. If you made that engine, Archon, I have to say - you're good. Although, I'm still wondering about the Loebner Prize... guess I'll have to look it up.
Overall, it was a highly amusing submission, and was thoroughly enjoyed by yours truely. I have no suggestions. 10/10.
Power to you, Archon!
That's hilarious! The chatbot is based on some other code, but I programmed a bunch of custom responses and ideas. It's like code-collaboration.
The use of the old "bogeyman" music was absolutely fantastic. The game as a whole was thoroughly enjoyable, too.
Cool... Found a bug.
It's cool, but there's a bit of an issue with the fuse box at the beginning. I got the power running to the keypad, I used the keypad, and then accidentally closed the window. I tried to go back, but it said that it needed power again, even though the fuses were already connected. I had to refresh my page to move on.
Great concept, and great usage of real world science, but there's one thing missing that sticks out a little too far: It needs music!
Other than that, it's brilliant.
Power to you, RaygunGothic!
Heh, if you know any good musicians I'll gladly throw in their music :)
Great work! Inspiring, too...
It's been a while since I played this one... I don't recall whether I actually beat it or not, but I think I did. Nonetheless, it's an epic game, I don't care how old it is. This is a classic.
I happen to have a flash RPG in the works in which I want to have a dueling-type fighting option... I seem to find that I'm leaning towards a fighting style similar to how Fear works. I don't think that this is a coincidence. This really is an extremely well-done game.
I applaud you. 10/10, 5/5.
Good work... but needs just a little more.
You may need to put in a "restart level" button somewhere... I couldn't get past the first level because as I was doing it, my atom got stuck inside/underneath the black circle (forget what it's called now... lol) at the top, and I couldn't do anything anymore. A restart button would have come in handy.
One more thing - when you right-click the screen, it changes the mouse to be visible, which means that you end up having the mouse on top of your well-drawn cursor... that's an easy issue to fix, just add a command to hide the mouse every time the player clicks.
Otherwise, it seemed really good! It's not what I'm used to seeing from you, Dizimz, but I like it. Keep it up!
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