...I'm not sure what I just watched, but it was neat. The camera movements were a nice touch, but they could stand to be smoothed out and slowed down a bit - it felt a little bit jerky and spastic.
I liked it, even if I don't get it.
Filters may affect review visibility.
...I'm not sure what I just watched, but it was neat. The camera movements were a nice touch, but they could stand to be smoothed out and slowed down a bit - it felt a little bit jerky and spastic.
I liked it, even if I don't get it.
Thanks for the review I will put it into practice
The actual animation does not appear to be your biggest obstacle. I could pick things apart, but in essence I believe the audio is causing you the most trouble here. It sounds like you've got a combination of bad compression settings in flash and a microphone that doesn't do the recordings justice.
Otherwise, not a bad entry, from a technical standpoint.
this was quite helpful, actually. I'm not just clicking the helpful button at random.
A fat, naked man running across the screen on all fours for the entire duration of a song that you probably don't even have the rights to use?
I classify that as spam, and there's really nothing else to be said.
0/10
0/5
ni99a wanna fight me fight these tears
The "azure" logo immediately made me think of viagra - to the point that I actually looked it up on google to compare. That was weird.
Only criticism: upon starting a new game, the introduction goes by pretty quick. I'm a fast reader, so it wasn't a problem, but other people might not be able to get through it fast enough. I suggest making that slower, or let the user click to continue or something.
Other than that, it looks pretty decent, and it's not a bad game at all. Nice work.
One Reason.
I had to write a review for one simple reason.
I spent over 10 minutes just playing with the buttons in the main menu.
Making the button rollovers cue a vibraphone note that's in tune with the music... You, sir, are a genius. I haven't even played the rest of the game yet and I'm already satisfied.
XD Fantastic!
I especially loved the pedophile chat idea - is the code for that original, or was it based on something someone else did? Because it's really flippin good.
I thought my convo with the compy was pretty amusing. Here's a bit of it:
---
You: My name is MEGATRON
Archon68: That's a very nice name, MEGATRON.
You: I come from the stars
Archon68: I've never met anyone from the stars before.
You: I seek the cube
Archon68: We seek the same thing.
You: ARE YOU AN AUTOBOT!?
Archon68: Yes I am an AUTOBOT. How did you know?
You: I MUST DESTROY YOU WITH THE CUBE!!!
Archon68: Why must you DESTROY me WITH THE CUBE?
You: Because you are working with my mortal enemies!
Archon68: That makes sense to me. Do you mind if I tell other people you say I am working with your mortal enemies.
You: YES PLEASE DO
...
You: WHAT IS YOUR REAL NAME?
Archon68: Archon68 is my real name.
You: That's a silly name. No cybertronian mother would call her child that
Archon68: A silly name is a terrible thing to waste. So? Perhaps I'm just expressing my own concern about it.
You: I think you were assigned to spy on me by the autobots.
Archon68: Me? I was?
You: YES!!!
Archon68: It goes without saying.
You: Then know that I will have my revenge.
Archon68: Interesting deduction. Is that a fact. I am very happy for you.
You: Is that sarcasm I sense?
Archon68: Do you often put others before yourself?
You: Hell no... Wait, you're being sarcastic again! How dare you!
Archon68: 7. Once more? I'm waiting. Yes, I was being sarcastic. Should I use a :-). I am not sure if I can quantify the answer.
Are you testing me?
You: Ahahahaha!!! You have an easily overloaded computational system, "Archon68".
Archon68: In the context of tight is your vagina , I don't understand " Ahahahaha." . Maybe more than one easily overloaded computational system Archon68.
You: I did it again! Mwahahaha!
Archon68: Once more? Where? momma... Do you often seek pleasure?
You: The pleasure of the cube.
Archon68: Thank you for your politeness.
You: You're welcome.
Archon68: Don't mention it.
You: I won't.
---
That system is fantastic. If you made that engine, Archon, I have to say - you're good. Although, I'm still wondering about the Loebner Prize... guess I'll have to look it up.
Overall, it was a highly amusing submission, and was thoroughly enjoyed by yours truely. I have no suggestions. 10/10.
Power to you, Archon!
That's hilarious! The chatbot is based on some other code, but I programmed a bunch of custom responses and ideas. It's like code-collaboration.
That felt nice.
I absolutely loved the atmosphere in this. And actually, contrary to what BlueOceans said, I really liked the sound of the lead synth - and the levels of the bass synth are only MAYBE a little too high until you crescendo the lead. Personally I think the way the lead comes out from just under the bass gives that transition a nice contrast, and that the sound of the bass synth is still round enough that it manages to feel subtle despite being a little louder than the melody at the start. But hey, opinions opinions, they're like tomatoes around here.
In a weird way it reminded me a bit of Donkey Kong Country, but I have no idea why because as far as I can remember this doesn't really sound anything like those games. STRANGE.
Really enjoyed your panning work, worth putting headphones on for.
That was a lot of talk just to say I liked it, but hey. I did.
If there's one thing I might suggest, it's to look at the drums. The sounds you used for those were the only thing that seemed to stick out to me - they worked, but they felt a little out of place, a little too bright and pointy, if that makes sense to you. That, and the individual drum sounds were very static - for example the kick sound was exactly the same sound every time it was triggered, as far as I heard. It would be nice if those sounds were a little more varied, because drums get triggered so often that the sounds get redundant. That said, I understand that this is picky and that this is something that gets skipped very easily on a deadline - I have often skipped this myself, only to regret it later.
But who knows, I might be the only one bothered by that. ANYWAYS, nice work, and merry christmas!
Thanks! I see the comparison to DKC, I think they both have a nostalgic sort of vibe to them. I actually haven't listened to DKC all too much, getting on that right now. I like it a lot. Maybe it's also the vibrato lead :D
I WAS pretty lazy on the drums. I had trouble because it's a pretty laid back song, so I thought I couldn't do anything too special or complex. You're right though, I could have done better there.
Thank you for the extensive review and merry christmas to you too!
This is an interesting entry. I really don't know where to place it...
Anyway, here's some constructive criticism for you!
Right off the top, I'll tell you that you're putting a little too much distortion on that guitar, imo. If you're doing it that way because you're going for a more metal kind of sound, you'll be better off changing the distortion itself than increasing the damage output on it.
Your piece sounds really dry - some reverb and delay would be good things to add, to give the song some "space" in the sound.
You could stand to bring the piano down a notch.
Play with some EQ (equalization) - right now things sound a little muddy. Part of that can be solved by using some effective equalization techniques. There are some great tutorials on EQ methods out there, I recommend spending some time looking at those and experimenting.
There seems to be a blip at the end of your guitar riff, which makes it sound a little non-contiguous. Not sure if that's a recording thing, or a release setting, or what. Not a big thing, but you'll definitely want to look into little things like that if you want to present a polished product.
Lastly, don't be discouraged if it sounds like I'm nailing you with a bunch of things I don't like - I'm telling you these things because I want to help you, and you sound like you want to get better. We've all been there, and I know how that can feel.
Keep pushing, OfficeGalactic.
You certainly did a better job of getting the theme down than I did, methinks. Has a nice feel to it, for sure. Nicely done!
I make music!
Age 31, Male
Composer / Student
Canada
Joined on 2/14/09